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Cristof's avatar

While I think ratings (which are only partly about gamification) are often harmful for various reasons, and I'm not particularly interested in other gamified elements, they aren't zero-sum propositions. Most platforms want to both make the game more enjoyably, support becoming better at the game so that it is/remains enjoyable, *and* derive income (and other support) through engagement. None of those are necessarily bad, especially if we want the platforms to stick around.

I liken it to sugar (and corn syrup in our diets): ratings and gamification are fine choices, in moderation, for some who are conscientious and controlled in their eating. For others, they are dangerous. Another very similar dynamic comes with social media and online publishing, where some folks have a measured approach to view counts, number of likes and reposts, etc., while for others the little dopamine hits are irresistible and they end up doing more things for the wrong reason than they would like.

I'd rather ratings were steeply minimized, personally, but I'm not a strident advocate for getting rid of them for everyone. Same with sugar, other gamification elements, and those social media/publishing markers and metrics, though I personally am healthier without them.

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Oscar's avatar

As we can see in Chess Twitter, accuracy scores are probably the most misunderstood and overrated measure of progress. Great article, Martin!

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