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John's avatar

A lot of people use the puzzle dashboard. Bowens mate is on there. If all your doing is Boden mates after the first 15 or 20 you will knock out the next 80 correctly even if your only 1200 rated. The pattern is easy to solve and see even after a short amount of practice.

Any of the mates on there I am sure got really depressed ratings just due the fact you can learn that pattern and do hundreds for practice and your puzzle rating has nothing to do with it.

The puzzle rating of anyone on lichess means nothing due to that dashboard. If I am only doing endgame puzzles I might run a rating of 1500, mate puzzles I can easily get up to 2400. Normal random stuff and I'm somewhere between 2000 and 2200.

The fact there are so many areas and types of puzzles as well as the 5 strength settings makes the puzzle rating of anyone on there mean nothing next to anyone elses.

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kiwiPete's avatar

I wonder if using lichess puzzles is the best idea for your book? Certainly I don't have trust that lichess puzzle ratings are particularly useful.

If someone were writing a puzzle book for me, here's what I'd like them to include & do:

Type 1 puzzles, things missed by my rating range:

- extract puzzles from the games of players of my rating, say within +/- 100 points, at whatever time control we're interested in.

- the puzzles that we're interested in here are where the key move was NOT found in the game.

- should include defensive puzzles as well as attacking puzzles

- should exclude positions where one or both players were below some time threshold because I don't care about tactics missed in a silly time scramble.

- filter out the puzzles that are unrealistically difficult. Can be done by human curation, or possibly algorithmically (or maybe a combination of the two).

- manually examine the puzzles and group by theme.

Type 2 puzzles, difficult things found by the next rating range up:

- extract puzzles from the games of players rated (my rating+100) to (my rating+200), at whatever time control we're interested in.

- the puzzles that we're interested in here are where the key move WAS found in the game.

- again, it should include defensive puzzles as well as attacking puzzles

- this time, we only want the most difficult puzzles! These are the aspirational puzzles. The things you need to be able to find to step up to the next level.

- again, manually examine the puzzles and group by theme.

Probably the curation and grouping of the puzzles needs to be done by someone at or above the target rating range.

One issue with online puzzles, at least those on chess.com, that often isn't mentioned is that the positions only have one solution. That seems to be an artificial constraint that is, at best, unnecessary. In real games, there are plenty of situations were we struggle but there is more than one strong move available. Ideally we could train on these types of positions too.

Hopefully this hasn't been too long or off topic. In general I've long thought there is a ton of untapped potential for improving by solving better puzzle sets. I'd really like to see more innovation in this space.

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